
Recent Game Projects

"His extensive breadth of knowledge with regard to narrative design and dialogue production has been incredibly valuable to our audio team. His feedback is always constructive, and he’s usually right! He's also a great team player!"
- Marcy Mezei, Audio Lead at Steel Wool Studios
"Jake understands the nuance and subtext of games writing as an artform, and the unique opportunities the medium provides for player immersion. And, he does it in one of the biggest, most successful, groundbreaking and beloved sci fi IPs of all time."
- Alyssa Kollgaard, COO of Akupara Games
"The care he put into crafting scripts, the talent casting process, and his collaboration with team members and strategic brand partners went a long way to help shape our character voices."
- Sam Lehmert, Owner of SMoP Productions
Writer & Editor | The Bureau of Fantastical and Arcane Affairs
Developer: Hip Flask Games
Genres: fantasy, comedy, RPG
Release: 2026
Steam PageThe Bureau of Fantastical and Arcane Affairs is a comedic narrative driven adventure where you play as an inspector of evil lairs. Your choices as the inspector dictate your experience as the hero.Along with in editing quests and writing quest logs, I worked to develop the game's story and designed and wrote the fishing quests, where players meet a retired Demon King who wants to rekindle his relationship with his estranged daughter - and cast a few lines into the water.
Developer: Cold Iron Studios
Publisher: Daybreak Games
Genres: action, horror, sci-fi, shooter
Release: TBAUnannounced Project is a 3rd person horde shooter in a well-known sci-fi horror universe that follows a group of soldiers as they investigate a colony gone dark and meet familiar and new additions to the IP.As the owner of the narrative, I developed the story and wrote all narrative elements within the game. This included dialogue, found narrative objects, systemic barks, cutscenes, and more. I also reviewed all text for consistency - everything from loading screens to weapon descriptions.

Developer: Amazon
Genres: tower defense, fantasy, kids
CancelledGlow Defenders was an unreleased kids tower defense game in which anthropomorphic characters defend their forest from monstrous creatures who want to eat their glow trees.Prior to the Amazon's cancellation of the Amazon Glow, Glow Defenders was one of six projects that I was the writer and audio/narrative producer for. I wrote cutscenes, barks, and casted for 5 original characters while creating our narrative pipeline.
Game writing is an incredibly competitive field. Amir Satvat posted about the relative odds to find a job in games, and found that Writing & Narrative roles were by far the most unlikely to land, being 22x harder. Now more than ever we need to support and lean on each other, and pay it forward.Here are some resources that I've used and collected in my journey to becoming a game writer. I hope they can be of use to you!
People to follow - a non exhaustive list
• Susan O'Connor - Founder and instructor of masterclasses at The Narrative Department with great info in her blog posts/mailing list.
• Richard Dansky - Writer of The Video Game Writer's Guide to Surviving an Industry That Hates You who shares great insights on LinkedIn.
• Rose Behar - Author of the Narrative News.
• David Gallaher - Regularly posts insights for writers in Narrative Operations.
• Greg Buchanan - Runs the Writing Interactive Academy.
• Raphael van Lierop - Insightful Canadian games industry content.
• Amir Satvat - Industry support leader.Discord servers
• IGDA Game Writing SIG - International Game Developers Association Game Writing Special Interest Group is exactly what it sounds like, a gathering place for game writers and narrative designers.
• Narrative House - Much smaller but active server with plenty of narrative powerhouses in it.
• Cave Bear Games - Developer made up of volunteers, their discord is used for other early career devs to network and find some volunteer gigs.Job Boards
While applying through job boards is relatively inefficient compared to leveraging your network, it does happen where writers find jobs through them. At the very least, they are helpful for identifying openings at studios where you may know someone or know someone who knows someone.
GameJobs.co • Hitmarker • WorkWithIndies • Outscal • Remote Game JobsOther random things
• Many other writers have created lists like this, my favorite that I often go back to is Ash Poprik's.
• Twine is a free tool great for beginners to create narrative games, portfolio pieces, and even branching narrative prototypes.
• Some of my favorite game dev/writing podcasts are Script Lock, The Corner of Story and Game, and The AIAS Game Maker's Notebook.Building a website? Try this exercise!
Whether you're just getting started or an industry veteran, maintaining your website and portfolio is a significant chunk of work. Take a look at my site and the websites below. What are some common pages/fields? How many samples do they have? How many clicks does it take you to see their work? What kind of work do they show off?Ash Poprik • John Ryan • Philip Balli • Yao Chang • Lis Moberly • Ashley RuhlNew to game writing and need some help figuring out what samples to put in your portfolio/website?
Have you created a custom DnD campaign? Mocked up design documents? Spicy fan fiction? Come up with an idea for a new Overwatch 2 character?
Guess what, you're a game writer! Remember - hiring managers don't care if you can write. They want to know if you can write for games. Good luck on your quest!